Polaris Hangar by petipet
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Series : Polaris
Comments (3)
Impressive modeling and texturing. Yours?
So everything was modeled and textured by me personally. For rendering, only the human figures and their clothing were used; everything else was done by me.
Wow, so great that you choose to do your own modeling and texturing - a rare thing these days! For me, one of the greatest pleasures and challenges is in the actual creation of models and their subsequent texturing. Bravo!
I have been working with Daz for 15 years.
Very good job. Excellent detail and texturing :-)
I assume the basic color scheme can be changed simply by switching textures?
Thanks for the comment. Unfortunately, no, the product was developed for DAZ and not for Unreal, the layered material system of DAZ has a very inconvenient interface and also poor preview rendering, so all the textures are in the same color, one layer.